A Unity application allowing interactive, real-time exploration of Skillcorner and Wyscout football tracking data in 3D.
OpenMaskXR demonstrates an end-to-end workflow for advanced scene understanding in Extended Reality, spanning from environment scanning to immersive object querying.
For the Physically-Based Simulation course at ETH Zurich, we built a real-time simulation of cloth balloons and rigid bodies based on extended position-based dynamics.
We developed an immersive simulation of multiple street scenarios and conducted an experiment to evaluate their acceptance. Resulted in a publication.
In my Bachelor’s Thesis, I implemented an authoring toolkit allowing experts to easily create engaging virtual training lessons through an ‘Authoring-By-Doing’ approach. Resulted in a publication.