A Unity application allowing interactive, real-time exploration of Skillcorner and Wyscout football tracking data in 3D.
OpenMaskXR demonstrates an end-to-end workflow for advanced scene understanding in Extended Reality, spanning from environment scanning to immersive object querying.
For the Physically-Based Simulation course at ETH Zurich, we built a real-time simulation of cloth balloons and rigid bodies based on extended position-based dynamics.
Breeze & Freeze is a 3D, co-op arena shooter using voxel graphics and was developed as part of the Game Programming Laboratory at ETH Zurich.
We developed an immersive simulation of multiple street scenarios and conducted an experiment to evaluate their acceptance. Resulted in a publication.
In my Bachelor’s Thesis, I implemented an authoring toolkit allowing experts to easily create engaging virtual training lessons through an ‘Authoring-By-Doing’ approach. Resulted in a publication.